Dakota Adventure Archive
Page 6
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Gigantic Prophesied Sage Queen Dakota gains 1 EXP for every NPC in th
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⚠ Error: Out of memory or system resourcesDismiss some NPCs or player files and try again.OKCancel ⚠ Error: Out of memory or system resourcesDismiss some NPCs or player files and try again.OKCancel ⚠ Error: Out of memory or system resourcesDismiss some NPCs or player files and try again.OKCancel ⚠ Error: Out of memory or system resourcesDismiss some NPCs or player files an##⚠ Error: Out of memory or system resourcesDismiss some NPCs or player files an##
⚠ Error
FATAL ERROR: CODE ####### TXpBek1UTXhNekF6TURNeE16QXpNRE13TXpFek1ETXdNekF6TVRNeE16RXpNRE14TXpFek1ETXhNekF6TURNd016QXpNVE14TXpBek1UTXhNekF6TURNd016RXpNRE13TXpFek1ETXdNekV6TURNeE16QXpNRE13TXpFek1UTXhNekF6TVRNd016QXpNVE14TXpFek1ETXdNekV6TVRNd016RXpNRE13TXpBek1ETXhNekV6TURNd016QXpNVE13TXpBek1UTXdNekV6TVRNd016QXpNRE13TXpFek1ETXdNekF6TURNeE16QXpNRE14TXpFek1ETXhNekV6TURNeE16QXpNVE14TXpBek1ETXdNekF6TVRNd016RXpNRE14TXpFek1ETXdNekF6TURNeE16QXpNRE14TXpBek1UTXdNekF6TVRNeE16QXpNVE14TXpBek1ETXdNekV6TURNd016RXpNRE13TXpFek1ETXhNekF6TURNd016RXpNVE14TXpBek1UTXhNekF6TVRNeE16QXpNRE13TXpFek1UTXhNekV6TURNeE16QXpNRE14TXpBek1ETXhNekF6TURNeE16QXpNVE13TXpBek1ETXhNekV6TVRNd016RXpNVE13TXpBek1UTXdNekF6TURNeE16RXpNVE13TXpFek1UTXdNekF6TVRNeE16QXpNRE13TXpFek1ETXdNekV6TURNd016QXpNVE14TXpFek1ETXhNekF6TVRNd016QXpNVE13TXpBek1UTXhNekF6TVRNeE16QXpNRE13TXpFek1UTXdNekF6TURNeE16QXpNRE14TXpFek1ETXdNekV6TVRNeE16QXpNRE14TXpFek1UTXhNekF6TVRNd016QXpNVE14TXpFek1UTXdNekU9
⚠ Warning: variable “global.player_name” not found.
⚠ Warning: variable “_data” not found.
⚠ Warning: variable “ABILITY_TEMP[0]” not found.
⚠ Warning: string array “NPCs” empty.
global.player_name receives a vision and gains +VALUE! _data. ABILITY_TEMP[0] countdown: VALUE!.
Current paths are Tk9SVEgK back to ERROR, Tk9SVEhXRVNU to ERROR, and U09VVEg= into ERROR. Current combat targets are ERROR and ## ERROR.
What should global.player_name and her party do next?
global.player_name initiates combat with LOADING SCREEN!
User opens Taskmgr.exe
global.player_name receives a vision and gains +VALUE! _data. ABILITY_TEMP[0] countdown: VALUE!.
Current paths are Tk9SVEgK back to ERROR, Tk9SVEhXRVNU to ERROR, and U09VVEg= into ERROR. Current combat targets are ERROR, ## ERROR, and LOADING SCREEN.
. User shuts down all nonessential background processes
. User forcequits horrible_nightmare_virus.exe
. User opens BigTonysAntivirus.exe
global.player_name receives a vision and gains +VALUE! _data. ABILITY_TEMP[0] countdown: VALUE!.
Current paths are Tk9SVEgK back to ERROR, Tk9SVEhXRVNU to ERROR, and U09VVEg= into ERROR. Current combat targets are ERROR, ## ERROR, and LOADING SCREEN.
And now you’re caught up! That last one still has an open comments section, so go ahead and go comment or vote — remember, even if nobody votes for your suggestion, Divine Decision still exists.